SOLO STUDIO · TOOLS FOR DEVS

Say it like you mean it.

IMAKE Skybox and Clip Lab are the start of a suite built to make your game dev more accessible. And more enjoyable.

2Tools live
SoonMore incoming
NOSubscriptions
LAUNCH PROMO · 50% OFFBUILT FOR ONE-PERSON STUDIOSIMAKE CLIP LAB · NEWWIN · MAC · LINUXUNITY · UNREAL · GODOTGAME AUDIO IN MINUTESDRM-FREE FOREVEROFFLINE-FIRSTFREE LIFETIME UPDATESNO SUBSCRIPTIONSMORE TOOLS COMINGLAUNCH PROMO · 50% OFFBUILT FOR ONE-PERSON STUDIOSIMAKE CLIP LAB · NEWWIN · MAC · LINUXUNITY · UNREAL · GODOTGAME AUDIO IN MINUTESDRM-FREE FOREVEROFFLINE-FIRSTFREE LIFETIME UPDATESNO SUBSCRIPTIONSMORE TOOLS COMING

Now shipping Three tools live.

Skies, sound, and materials. Build what your game needs, then own what you make.

ALBEDO · SKY01 / ∞

IMAKE Skybox

Procedural skies, time-of-day rigs, and HDRI bakers. Paint clouds, scatter stars, and ship a complete day-night cycle in an afternoon.

Time-of-dayHDRI bakeCloudsStars
IN
OUT
00:00:01.84048k · 24bLOOPED
Just shipped
AUDIO · CLIPS02 / ∞

IMAKE Clip Lab

A multitrack audio scratchpad for game and film sound. Stack realtime effects, audition variants, record straight to the timeline, and ship clean WAV or OGG.

14 effectsRealtimeMultitrackWAV · OGG
Materialist desktop app showing a library of PBR materialsOut now
PBR · LIBRARY03 / ∞

Materialist

A desktop library for loose PBR textures. Auto-assemble maps, preview finished materials, organize the collection, and drag assets straight into Godot.

Desktop appAuto-assembleLive previewGodot export
WHY THESE EXIST

Made for devs.
Sized for your team of one.

System & license

PlatformBrowser · PWA
LicensePer-account · commercial OK
Activation Email login
UpdatesLifetime · free
ExportsPNG · HDR · GLB · OGG
Refunds30 days · no questions
ALSO ON ITCH
WW2 Thompson SMG$5
Low-poly · Game-ready · FBX / GLB / BLENDitch
The dev behind IMAKE GAMES Studio
// THE_DEV.JPGSOLO · SINCE 2019
ABOUT

One dev. One workshop.
The first tool out.

I've been making games solo for over 20 years. Long enough to know the real time-killer isn't the game. It's the tools you fight to make it.

I understand the processes. I understand the pain points. The asset hunts that ran till 2 AM. The SFX pack that sounded like a foley artist stomping in a bathtub. The interfaces you'd need a PhD to decode. I'm building tools to solve all of it, so your experience is better than mine has been.

IMAKE GAMES is the toolkit I wish I'd had. Each tool does one job, with features you'd actually use, and stays out of your way long enough that making the work feels good again. So the game in your head doesn't die in a folder called project_v2_NEW. So you can say it plain: I make games.

SIGNED// LOGAN @ IMAKE GAMES STUDIO